Campaign |
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AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D GW - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Although their training with the Frost Elves showed them how to use magic with no aid or magical props, some Marauder noblewomen wish to fight with true weapons as well. Using their knowledge of seid to their advantage, they imbue their spears with a fey spirit, and even with no martial training they can often best warriors at their own game. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Advances from: | |
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Advances to: | |
Cost: | 30 |
HP: | 48 |
Movement: | 6 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | Marauder Shieldmaiden |
Abilities: |
spear pierce | 12 - 2 melee | magical | |
lightbeam arcane | 7 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 10% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 20% |
Coastal Reef | - | 100% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 2 | 50% |
Hills | 1 | 60% |
Impassable | 100 | 100% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 40% |
Shallow Water | 2 | 30% |
Swamp | 3 | 30% |
Unwalkable | 100 | 100% |